Monday, 23 February 2009

Week 6

I decide to bone my character to do this I used the Bone and created bones to fit the character like the arms, legs and head so I could move moth arms etc. I had a lot of trial and error when it came to boning my character.

This took several attempts and placing the bones inside the body, then using the Skin Modifier on the body to link the bones to the body. This task seemed simple but become more difficult as time went on. As went I tested for movement on my character I could not get my character to move in certain ways, so this meant going back a step and trying again.

Week 5

I created the characters eye using a Sphere to create the eye ball and made the Sphere an editable mesh. I selected the centre Polygons using the Circular Selection tool the created an idea do I can change the material to centre of the eye to make it a pupil. Then I selected the rest of the sphere and made that an ID. The colours I chose was black for the pupil and white for the outside, I then created two more Spheres and change them to Editable mesh as well. Then using Vertex and Polygon to make theses Sphere into the eyelids for the eye, I moved the eyelids into place using the Move tool. With the eye created I then imported into my Anubis scene then using the Move tool and the Scale to place the eyes into place in the eye holes of the Anubis character.


Once I had finished with placing the eyes into place I went on to create arms and legs for my character. I did this using the same method used to create the ears I used Inset with the Polygon selection to create small Polygon, then using Bevel and Extrude I created the shapes of the arms and legs. I made the arms a bit more muscle again to give the character more of a god like posture; I did not give the legs as much muscle as I wanted to give the character cartoony touch with skinner legs.


I did try to make hand but could not get them to match or suit my character , and as I still need to bone my character an d animate him in a scene I thought it was best to make, cartoony mitts hands and if I had time go back and make better hands.

Monday, 16 February 2009

Week 4

I continued on with creating the head I created the eyes holes on the head by selecting the Polygon and deleting the Polygon selected. Once the eye hole was created I needed to copy what I had done on one side of the face to the other. To do this I selected the Sphere and clicked on Mirror to make a copy of the face.


I did have to go back and re-edit the muzzle using the Move tool on the Vertex and Polygons to give the muzzle more of a dog/jackal shape to it.


I added a modifier to the head Turbo Smooth so the head didn’t look so blocky and robot like when rendered. I decided not and a Fur/Hair Modifier as it would take way too long to render also the computer crashed every time I tried to add the modifier to the head.


I then went on to create the neck for my character I used the same sort method used for the muzzle and ears. I selected the Polygons underneath the head and using the Extrude and Bevel down to create the neck for Anubis.


I created the nose for Anubis by using Line tool and created the nose shape, once happy with the shape I used the Extrude modifier to make the nose whole. Then using the Move and Rotate I placed the nose into place.


I then went on to create the body for my character I used the same method I used to create the neck. I selected the Polygon from the neck and using Bevel I created the torso of my character, as Anubis is a god I decided to make him quiet muscle figure to give more of the impression the he is a god so he would not be skinny.

Monday, 9 February 2009

Week 3

I started to create my Anubis character in 3D Studio Maxs; I decided that I would start by creating the head for my character. The reason why I decided to create the head first is that I feel that it may take me some time to get the correct shape for the head, and I have never created an animal head before in 3D Studio Maxs only a human head for another one of my modules.


For creating the head I first started by creating sphere and making it into an Editable Poly, once the sphere was turn into an Editable Poly I could start creating the shape of the head. First of all I went into the Editable Poly Menu and in Selections I selected Polygon. With Polygon selected I then I select from the menu Edit Polygons and select Bevel. With all these selected I go back to the Sphere and selected the Polygons I wish to edit, and then move these Polygons out to create a muzzle for my character.


Once I had got a reasonable shape for the muzzle I went back onto Polygon in the Edit Menu and selected some of the Polygons on the muzzle. Once I was happy with the selected Polygons I clicked delete to create a mouth for my character.


I then selected Polygons again from the Edit menu and selected Inset from the Edit Polygon menu, the select a couple of Polygons on top of the head. Once selected I made two smaller polygons on top of the head using Inset. Then I selected Vertex from the selection menu, and then I selected Cut form the Edit Geometry menu. I then selected one of the Vertex’s corners of the small Polygons and cut it in roughly in half diagonally selecting the other vertex in the corner opposite the one I just selected. Then I attached the new cut to the Polygons by selecting attach from the menu in Edit Geometry.


I selected Polygon again and using the Bevel technique I used to create to create the muzzle to make a shape for an ear. I then went onto Vertex and Edge selection and Scale make the ear expand more, the I selected the Polygons on one side of the ear and selected Extrude to make the inside of the ear.

Monday, 2 February 2009

Week 2

I started drawing design for my Anubis character and looking into hoe to create a dog/jackal like head in 3D Studio Maxs. I also looked into hoe to create a human body as Anubis has a dog/jackal head but a human body. I looked at various tutorials on the internet on different methods for creating my character, and kept for reference for when I got down to creating my character in 3D Studio Maxs.