I continued on with creating the head I created the eyes holes on the head by selecting the Polygon and deleting the Polygon selected. Once the eye hole was created I needed to copy what I had done on one side of the face to the other. To do this I selected the Sphere and clicked on Mirror to make a copy of the face.
I did have to go back and re-edit the muzzle using the Move tool on the Vertex and Polygons to give the muzzle more of a dog/jackal shape to it.
I added a modifier to the head Turbo Smooth so the head didn’t look so blocky and robot like when rendered. I decided not and a Fur/Hair Modifier as it would take way too long to render also the computer crashed every time I tried to add the modifier to the head.
I then went on to create the neck for my character I used the same sort method used for the muzzle and ears. I selected the Polygons underneath the head and using the Extrude and Bevel down to create the neck for Anubis.
I created the nose for Anubis by using Line tool and created the nose shape, once happy with the shape I used the Extrude modifier to make the nose whole. Then using the Move and Rotate I placed the nose into place.
I then went on to create the body for my character I used the same method I used to create the neck. I selected the Polygon from the neck and using Bevel I created the torso of my character, as Anubis is a god I decided to make him quiet muscle figure to give more of the impression the he is a god so he would not be skinny.

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